UndergraduateComputer Science

Bachelor of Game Programming

Torrens University Australia, Multi-campus, national, Australia

About this program

The technical counterpart to the Bachelor of Game Design and Development, this degree runs 19 core subjects plus three electives (including one 30-credit-point subject) over three years, going deeper into the engineering side than the Advanced Diploma of Game Programming: 3D graphics programming, artificial intelligence and physics for games, and a second maths-for-games subject sit alongside the standard software-engineering sequence (algorithms and data structures, networking and database systems, computer architecture).

A two-part capstone (Pre-Production Capstone 1, Production Capstone 2) and a Work Integrated Learning placement close out the degree, and the elective pool is unusually broad, reaching into data science and machine learning subjects (Probabilities and Statistics, Classification and Regression, Machine Learning Principles).

Delivered on campus at Sydney and online, 3 years full time, 2 years accelerated, or 6 years part time.

Fees & duration

Duration3 yr
Tuition (international)A$37,500
Application feeA$0

English test scores

IELTS6 overall
PTE50 overall

Verified torrens.edu.au ↗

Course structure

Study plan in 4 parts

  • Game Programming I
  • Game Design Principles
  • Computer Architecture and Operating Systems
  • Introduction to Software Engineering
  • Algorithms and Data Structures
  • Maths Fundamentals
  • Game Production Foundation
  • Maths For Games
  • Introduction to Computer Graphics
  • Game Programming II
  • Networking and Database Systems
  • Rapid Game Prototype
  • Artificial Intelligence and Physics for Games
  • 3D Graphics Programming
  • Game Development PlayStation
  • Game Development Mobile and Immersive Technology
  • Work Integrated Learning
  • Pre-Production Capstone 1
  • Production Capstone 2
  • Electives (choose three from): Beyond the Creative Industries
  • 2D Asset Creation
  • Digital Environments and Human Scale
  • Serious Games
  • Interaction Design
  • JavaScript Fundamentals
  • Python Fundamentals
  • Microservices Architecture
  • Introduction to Programming
  • Introduction to Cloud Computing
  • Concepts in Artificial Intelligence
  • Probabilities and Statistics
  • Applications of Artificial Intelligence
  • Introduction to Data Science
  • Classification and Regression
  • Machine Learning Principles
  • and others
  • Work Integrated Learning subject
  • 19 core subjects and 3 electives
  • 3 years full time

Career & PR pathway

Occupations this degree typically leads to, and their skilled-migration list status

Developer ProgrammerANZSCO 261312

Primary outcomeMLTSSLCSOL

On MLTSSL, so it supports the 189, 190, and 491. Assessed by the ACS on the same basis as Software Engineer. Also on CSOL, additionally supporting the employer-sponsored 482 and 186.

Assessed by Australian Computer Society (ACS)

List membership changes over time and does not guarantee an invitation. See the skilled occupation lists guide and the points calculator before relying on this for a visa decision.

Admissions

Successful completion of at least 0.25 EFTSL at AQF level 6 or 0.5 EFTSL at AQF level 5 or above, or equivalent; OR an Australian secondary school certificate, equivalent Senior Secondary qualification, or Baccalaureate Diploma

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