UndergraduateArts & Design

Bachelor of Game Design and Production

Griffith University, Brisbane/Gold Coast, QLD, Australia

About this program

The games industry is growing and evolving at an extraordinary rate. This degree is designed to equip you with the complex skills you'll need for a successful career conceptualising and creating the next wave of games and virtual worlds. Highlights of studying the Bachelor of Game Design and Production Work individually and in teams on projects that meet commercial standards, collaborating with multidisciplinary creatives with a wide range of production skills and expertise. Access an exciting calendar of exhibitions, guest lectures and masterclasses. Learn from some of the country's leading designers, who are already pushing the boundaries of game design and creative arts. Connect with designers, filmmakers, animators, illustrators and musicians across Griffith's various creative schools. Engage with practitioners and gain hands-on experience working on game design projects for real clients through our commercial multimedia production arm, LiveLab. Build your network and skills Develop vital contacts and networks through our local and global industry links with leading organisations like Epic Games, Toon Boom, Liquid Animation, Animal Logic, NEP, Asia Pacific Screen Academy, Ludo (Bluey) and specialised. Become part of the industry Griffith University is an official Unreal Academic Partner, giving you access to the powerful Unreal Engine used for high-fidelity games and virtual production. We are also a member of the Interactive Games and Entertainment Association (IGEA), connecting you with the games industry across Australia and New Zealand.

Cost & duration

Duration3 yr
Tuition (international)A$38,500
Application feeA$100

English test scores

IELTS6.5 overall
PTE58 overall

Verified griffith.edu.au

Course structure

4 terms of coursework

  • Year 1: Introduction to Game Design and Production, Foundations of Character Animation, Introduction to 3D Art and Environments, Games History and Culture, Introduction to Virtual Production, Introduction to Games Programming
  • Year 2: Realtime Environments, Contemporary Issues and Game Design
  • Year 3: Global Games: Culture and Engagement, Experimental Practice
  • Plus 16 elective/flexible courses chosen from an approved list to complete the 240 credit-point program

Career & PR pathway

Occupations this degree typically leads to, and their skilled-migration list status

List membership changes over time and does not guarantee an invitation. See the skilled occupation lists guide and the points calculator before relying on this for a visa decision.

Admissions

Completion of an Australian Year 12 (Senior Secondary) certificate or equivalent international qualification. Assumed background knowledge: Any General or Applied English subject (Units 3 and 4, C); Any two units of English (Band 3).

More Arts & Design programs

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